Whether you love
real fishing or not, you'll probably hate Reel Fishing. No
matter how patient you are, the sheer shallowness of this
game will probably lull you into a catatonic state.
Primarily FMV-driven, with otherwise stupid, deficient
graphics, and perhaps the most repetitive gameplay to ever
retard the potential of the PlayStation, Reel Fishing is
really a dog.
For the most
part, play involves two different screens, the first of
which treats potential fishmasters to video of a real-life
fishing hole, complete with unmoving camera, incessant
nature sounds, and plodding new age music! Superimposed over
this are little, solid, black squiggles (the lurking fish)
and a very low-res vertical yellow line (the pole). This is
honestly one of the silliest-looking interfaces on the
PlayStation. There's just something inherently cheap and
embarrassing about mixing graphical media. Once you cast
your line and wait for a bite, you switch to screen two,
which is underwater, and features more video (of the river
bottom scrolling by), another low-res-looking fishing line,
and much-improved fish graphics. This time the fish looks
quite real, but it's only capable of maybe six different
moves and switches from one animation to another (for
example, swimming peacefully with the hook in its mouth,
thrashing around and trying to break free) with amateurish
jerkiness.
Reel Fishing
is certainly lacking in the gameplay department. In fact,
there are few moments when you're afforded the opportunity
to intervene in the game at all. Now, some would say that's
in keeping with the spirit of the real thing. Offering a
game that demands that you leave the controls alone and let
nature take its course is more... uh... natural. In
practice, this is a terrible mistake. After casting your
line in screen one, you spend a fair amount of time waiting
for something to bite. This is excusable. Once you enter
screen two, however, control proves entirely lacking. It's
the same every time - it doesn't matter how many times you
play it, what sort of fish is biting, or where you are: The
fish approaches from the right, takes the bait, and starts
swimming to the left (in profile). At the precise moment of
its bite, you must push X to set the hook in its mouth,
after which you must release all buttons or lose the fish. A
tedious game of cat and mouse ensues. Your sole role in
landing the thing is to push X when it slows down, which
causes it to turn and swim to the right, and release X in
favor of the D-pad (which may be pressed up, down, or right,
with identical results) to keep the line taut when the fish
flips out and starts thrashing around. Then, it will swim
left again (release all buttons), until it tires and you can
resume pressing the X button. You repeat this simple pattern
until the fish is caught. That's it. All of gameplay. For
level after level. The fish always swims to the left when
it's feeling perky and to the right when it's tired. We
spend most of the time looking blankly at the screen, doing
next to nothing.
This of
course makes it sound easy, but it's not. Sometimes it takes
eight or nine tries before the thing finally gives up.
Often, if you don't time your initial hook-set depression of
the X-button just right, the fish will just strip your hook
of its bait and swim off, and you have to start from
scratch. The same thing goes for releasing the buttons when
the damned thing is thrashing around; if you're late, your
line will break. It seems odd to create a game that requires
the precise use of none of the buttons. The game's learning
curve is rather steep, mostly because it's hard to believe
that you're really supposed to do nothing for so much of the
time.
As the game
goes on (and on) you are required to qualify for each new
stage by catching a certain number or length of fish at each
subsequent location. Twenty trout at the first stream is one
thing, but 100 fish to pass from level seven to eight? That
sounds a bit more like torture.
OK,
admittedly, all this nothingness lands Reel Fishing squarely
in the sim department. Actual fishing involves plenty of
relaxing downtime, and so it follows that a fishing sim
would be very laid back and minimal. The point is that it
just doesn't work from a gameplay standpoint. The game
doesn't offer the array of options or strategic depth with
which the better sims make up for any slowness in play. The
bottom line is that Reel Fishing could have been (at best)
the fishing segment of a more interesting game. Maybe a
five-minute diversion from the exciting plotline of some
RPG. Like the motorcycle or Chocobo racing sections of Final
Fantasy VII, there's just no way this thing can stand on its
own. Sure, it may sell a few copies to uncles and fathers of
video game-addicted kids. I can hear Mom now, "Now you can
play Station too, honey." But aside from momentary interest
as a novelty item, this one will instantly be buried deep in
the subconscious undersea world of forgotten games. --Josh
Smith
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